Workshop with Adrienne Shaw

At 10AM on Friday April 11 in NQ 6360 (the Screen Arts and Cultures conference room), we will be holding a workshop with Adrienne Shaw looking at intersections between Game Studies and Queer Studies.

A short reading/playing list can be found in the Readings section.


Adrienne Shaw: The Charms of the Magic Circle: Queer Subjects, Queer Theory, and Game Studies

Please join the Digital Environments Workshop and the Department of Communication Studies for a lecture by Adrienne Shaw

When: April 10, 4PM
Where: 2435 NQ

There has been a great deal of attention to gay content in mainstream games and queer content in independently produced games. More than just study the presence of queerness in games, I think the time is ripe to consider more rigorously what queer theory contributes to game studies. Specifically, I will focus on the insights from queer theory that can be used to rethink the methods and discourses of game studies as an area of research. In doing so, I begin with queerness as a method of analysis, as described by Gayle Salamon (2009). Drawing on my past research with marginalized gaming audiences I will discuss the ways in which game studies has tended to rely on descriptive and normalizing research, but argue that queer theory provides a much needed critical lens to many of the issues that are the core of game studies. In particular, drawing on the work of people like Michel Foucault, Judith Butler, Gayle Rubin (1993), Michael Warner, Sara Ahmed, and Jack Halberstam, I want to interrogate discourses surrounding who, where, and how games are played. Queer theory, along with its intersections with feminist and postcolonial theory, and critical race, postcolonial theory, disability and trans studies (to name a few), has always been about a politic of inquiry and not just a subject of study. In my presentation I will address how might we use those insights to push game studies, and in turn games, forward?