Jodi A. Byrd: “Nothing is True, Everything is Permitted: Indigenous Animus in the Age of Liberation”

When: March 26, 4PM
Where: 3512 Haven Hall
What: A close-reading of Assassin’s Creed III and Assassin’s Creed III: Liberation examining how indigenous studies intersect with video game studies, especially at the sites of structure, narrative, racial representations, and temporality and the ways that indigeneity disrupts the colonial logics of code, law and sovereignty.

Jodi Byrd


Workshop with merritt kopas

At 10AM on March 14 in NQ 5450 (the Communication Studies conference room), we will be holding a workshop with merritt kopas looking at some specific games made by her and her colleagues.

A short reading/playing list can be found in the Readings section

In addition to the free games listed, merritt has asked that we play one of her commercial games, Consensual Torture Simulator. If you are planning to attend the workshop, please RSVP, and we will send you a copy of the game.

Hope to see you there!

merritt kopas: “Working the Fractures How Trans Women Artists are Changing Digital Play”

Please join the Digital Environments Workshop for a lecture by merritt kopas.

When: March 14, 1PM
Where: NQ 2435

The last few years have seen a radical expansion of trans narratives and of the field of videogames and interactive fiction. Trans women activists have made a tremendous range of lives not only imaginable, but possible. At the same time, the availability of tools that require little or no programming and the growth of supportive communities has led to a broadening of authorship in games. This expansion has meant a wider range of people making games, people who are often pursuing the medium for its expressive qualities rather than with the goal of mass commercial success. Many of the people working in this newly opened space are trans women who are creating work that is exploring new possibilities both within literary traditions and established modes of videogames. With these developments in mind, this talk has two goals. First, I will tell a new history of recent shifts and expansions in digital games and interactive fiction that restores trans women’s work to the forefront. Second, I will claim digital games and hypertext as a critical site for the elaboration of new trans narratives in the face of the continued dismissal of digital games by more established arts and literature channels, arguing that anyone interested in new forms of trans discourse cannot afford to ignore the fruitful intersections of writing and digital play.